![]() ![]() ![]() Mutant Year Zero - Lair of the Saurians Modiphius on. Mutant Year Zero Genlab Alpha Core: Modiphius. TBH I’m way more stoked to get this going for my home group, now that I understand how it works. by Modiphius (Creator) 4.4 out of 5 stars 13 ratings. For one-shot purposes I think I can safely leave those out. An overview of how the mutant animals can travel to the Zone if they escape, and join the human mutants of Mutant: Year Zero. Embark on a heart-pounding journey in MUTANT: Genlab Alpha, a gripping tabletop RPG where you shape the destiny of mutant animals. In the full campaign there are additional Key Events that get injected into the full campaign, triggered by specific metrics achieved within the strategy game. MUTANT: Year Zero PDFMUTANT: Genlab Alpha PDFEmbrace your inner beast as you create and embody powerful mutant animal characters, each with unique abilities and traits, in MUTANT: Genlab Alpha. When the PC cell is assigned, we actually play that out directly. When the NPC cells go off, it’s just die rolling and shifting around the fiction. So…I think I’m just gonna run that for four hours and see where we end up. It’s all very crunchy and abstract! Reminds me a little of Wrath of the Autarch actually, this strategy boardgame-y thing that shapes the ongoing fictional situation. You need the Insurgency up high enough that the habitat starts producing its own NPC cells. That either drives down the Watchers’ Capacity (hit points basically) or improves the Insurgency rating of a specific habitat. So you start with 3 total cells, and each cell can carry out a mission. You start out with the PCs’ own cell, which is also the Revolution’s inner circle (with the guidance of Truffaut, an NPC Mary Sue who’s there to explain things) as well as a couple NPC cells among the most-rebellious animal groups. Those actions, and the fallout, are what drive the fiction for the PC group. MUTANT: Year Zero PDFMUTANT: Genlab Alpha PDFEmbrace your inner beast as you create and embody powerful mutant animal characters, each with unique abilities and traits, in MUTANT: Genlab Alpha. It is a month-by-month abstraction of the animals’ rebellion against the robotic Watchers, with the players and the GM secretly plotting against one another by sending their assets off to do things in the various habitats of Paradise Valley. I finally dug into the underlying campaign-driving metagame, called strategic turns. Oh my word, there is so much more going on than an anthropomorphic reskin. I was kind of hoping I could coast on my Mutant: Year Zero experience and a light reading of MGA from a couple months ago. Mutant: Genlab Alpha is a complete stand-alone expansion to the award-winning Mutant: Year Zero roleplaying game. ![]() Allegedly I’m running this at RinCon weekend after next. ![]()
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